World of Warcraft WoW Profession Guide

Have you ever heard about World of Warcraft? Here you can get more information about WOW Profession Guide like Herbalism, First aid, Tailoring, Leatherworking, Jewelcrafting, Blacksmithing, Enchanting, Fishing, Alchemy, and much more. I even listed some guide to making gold here for player out there who desperate to know how to make gold. Please bookmark for future updates! Enjoy!
 
 
wow profession guide
wow profession guide

Friday, August 1, 2008

Leatherworking 300 to 375 Guide by Highlander on EU-Terenas

300-310
Knothide Leather (5 x Knothide Leather Scraps) x 20 = 100 x Knothide Leather Scraps
N.B. make as many as it takes to get to 310. Your going to need around 725 Knothide leather, so you may as well get the skill up points for this.

310-320
Wild Draenish Gloves (9 x Knothide Leather, 3 x Rune Thread) x 10

320-325
Thick Draenic Boots (10 x Knothide Leather, 3 x Rune Thread) x 5

325-335
Heavy Knothide Leather (5 x Knothide Leather) x 80
Your going to need 80 later on, so get the skill up points for making it.

335-340
Thick Draenic Vest (14 x Knothide Leather, 3 x Rune Thread) x 5

340-355
Felscale Breastplate (14 x Knothide Leather, 3 x Fel Scales, 3 x Rune Thread) x 15

355-365
Welcome to the Clefthoof Leather grind. Your going to hate Nagrand by the time your finished leveling to 375.
You need to be Friendly with Cenarion Expedition for the next part:
Heavy Clefthoof Boots (4 x Heavy Knothide Leather, 20 x Thick Clefthoof Leather, 4 x Primal Earth, 2 x Rune Thread) x 10

365-375
Drums of Battle (6 x Heavy Knothide Leather, 4 x Thick Clefthoof Leather) x 20
Requires Sha'tar Honoured rep


Approximate Materials Required

100 x Knothide Leather Scraps
380 x Knothide Leather
160 x Heavy Knothide Leather
125 x Rune Thread
45 x Fel Scales
280 x Thick Clefthoof Leather
40 x Primal Earth

Jewelcrafting 300 to 375 Guide by Highlander on EU-Terenas

300-305
Make any of the following to get to 305.
You need to make about 10-15.

Teardrop Blood Garnet (1 x Blood Garnet)
Inscribed Flame Spessarite (1 x Flame Spessarite)
Radiant Deep Peridot (1 x Deep Peridot)
Glowing Shadow Draenite (1 x Shadow Draenite)
Brilliant Golden Draenite (1 x Golden Draenite)
Solid Azure Moonstone (1 x Azure Moonstone)

305-310
Make any of the following to get to 310.
You need to make about 10-15.

Bold Blood Garnet (1 x Blood Garnet)
Luminous Flame Spessarite (1 x Flame Spessarite)
Jagged Deep Peridot (1 x Deep Peridot)
Royal Shadow Draenite (1 x Shadow Draenite)
Gleaming Golden Draenite (1 x Golden Draenite)
Sparkling Azure Moonstone (1 x Azure Moonstone)
Bright Blood Garnet (1 x Blood Garnet)

310-315
Fel Iron Blood Ring (1 x Fel Iron Bar, 2 x Blood Garnet) x 5

315-320
Make any of the following to get to 320.
You need to make about 10-15.

Runed Blood Garnet (1 x Blood Garnet)
Glinting Flame Spessarite (1 x Flame Spessarite)
Enduring Deep Peridot (1 x Deep Peridot)
Shifting Shadow Draenite (1 x Shadow Draenite)
Thick Golden Draenite (1 x Golden Draenite)
Stormy Azure Moonstone (1 x Azure Moonstone)

320-325
Azure Moonstone Ring (1 x Fel Iron Bar, 2 Azure Moonstone, 1 x Deep Peridot) x 5

325-335
Make any of the following to get to 335.
You need to make about 15-20.

Dazzling Deep Peridot (1 x Deep Peridot)
Delicate Blood Garnet (1 x Blood Garnet)
Lustrous Azure Moonstone (1 x Azure Moonstone)
Potent Flame Spessarite (1 x Flame Spessarite)
Rigid Golden Draenite (1 x Golden Draenite)
Smooth Golden Draenite (1 x Golden Draenite)
Sovereign Shadow Draenite (1 x Shadow Draenite)
Mercurial Adamantite (4 x Adamantite Powder, 1 x Primal Earth)
I would suggest making the Mercurial Adamantite, as your going to need that next.

335-350
Heavy Adamantite Ring (1 x Adamantite Bar, 1 x Mercurial Adamantite) x 15

350-355
Make any of the following to get to 355.
You need to make about 10-15.

Luminous Noble Topaz
Lustrous Star of Elune
Potent Noble Topaz
Radiant Talasite
Rigid Dawnstone
Royal Nightseye
Runed Living Ruby
Shifting Nightseye
Smooth Dawnstone
Solid Star of Elune
Sovereign Nightseye
Sparkling Star of Elune
Stormy Star of Elune
Subtle Living Ruby
Teardrop Living Ruby
Thick Dawnstone
Bold Living Ruby
Bright Living Ruby
Brilliant Dawnstone
Dazzling Talasite
Delicate Living Ruby
Enduring Talasite
Flashing Living Ruby
Gleaming Dawnstone
Glinting Noble Topaz
Glowing Nightseye
Inscribed Noble Topaz
Jagged Talasite

Really, just make 10-15 of whatever you have the materials and recipes for. There is so much choice and it's pointless me tying you down to just one or two choices.
They all take just one of each gem, so I won't bother listing all the mats as it's pretty obvious.

355-360
Your stuck with trying to get world drop recipes here. The two most common drops are as follows:

Living Ruby Pendant (4 x Khorium Bars, 1 x Mercurial Adamantite, 1 x Living Ruby) x 5
or
Thick Felsteel Necklace (2 x Felsteel Bars, 3 x Mercurial Adamantite) x 5

The Thick Felsteel Necklace is obviously the most desirable to get, as it's the cheapest to make. There are other recipes out there to fill this levelling gap, so if you happen to get one of those, use that instead.

360-365
The next bit requires being honoured with The Sha'tar:
Ring of Arcane Shielding (2 x Eternium Bars, 8 x Primal Mana) x 5
or
You could go and farm Vekh'nir Dreadhawk's in Blade's Edge Mountains and hope the following drops:
Khorium Band of Leaves (2 x Khorium Bars, 4 x Mercurial Adamantite, 3 x Primal Life) x 5

365-375
If your raiding Kharazan and you have a lot of Alchemist transmuting Diamonds, then use those to skill up the last 10 points. There's a 60min CD on making each one, but it's still fairly easy for a raid guild's Jewelcrafting to finish skilling up on. Otherwise your stuck with using rare world drop recipes again.

365-370
Embrace of the Dawn (2 x Eternium Bars, 4 x Mercurial Adamantite, 2 x Golden Draenite) x 5
This seems to be the most common recipe on the AH. It's not cheap, but if you don’t have anything else to skill up on, it's your best choice.
There are a few other rare world drop recipes that need 365 skill. So if you get any of those, then use them instead.

370-375
Of all the recipes available at 370. Probably the easiest to make is probably Figurine - Felsteel Boar, but that requires Lower City revered rep. So I'll list the next best ones in terms of rep.

Figurine - Talasite Owl (2 x Eternium Bars, 2 x Talasite, 4 x Primal Mana) x 5
Requires Sha'tar revered rep.
or
Figurine - Dawnstone Crab (4 x Khorium Bars, 2 x Dawnstones, 4 x Golden Draenite) x 5
Requires Honour Hold/Thrallmar revered rep.

Inscription Guide

New fresh information about the new Profession: Inscription. The most promising news is that Enchanters will be able to sell enchants on the AH with the help of an Inscriber!

* Inscriptors can create blank parchments, such as the Bleached Parchment seen in the picture. Each type of parchment works for one type of item to enchant -- armor, weapon, etc. Enchanters can cast enchantments on those parchments, to create, for instance, that Scroll of Enchant Cloak - Greater Defense. These scrolls can be listed on the AH, mailed, or traded like any other unbound item. The scrolls can be right-clicked by anyone to apply the enchantment to their own items.
* Spells will be enhanced by Glyphs, which will be created by inscribers and will be tradable.
* Glyphs have three sizes: Minor, Lesser, and Greater. Obviously Minor Glyps have smaller effects on spells and Greater Glyphs give the bigest upgrades to spells.


o Greater Glyphs provide major upgrades to spells. Examples that have been given are the addition of stuns or DoTs to spells, increased damage, or knockbacks.
o Lesser Glyphs provide upgrades to spells similar to Greater Glyphs, but are not as powerful.
o Minor Glyphs provide small upgrades, or cosmetic improvements. Examples that have been given are the removal of reagent requirements from spells, lowering spell costs, or changing spell graphics.


* There is an ability called Glyph Mastery that's categorized under Inscription which gives access to an additional Glyph slot for the inscriber, but it is unknown how this ability is attained. Maybe it's a specialization, like other professions have.
* Each character has six Glyph slots: two Minor, two Lesser, and two Greater. There is a screenshot below if you scroll down, that's the Glyph interface, available to every character. On the Glyph Interface, the larger circles with gold borders around them are for placement of Greater Glyphs, the large circles with no gold borders are for Lesser Glyphs, and the smaller circles are for Minor Glyphs.
* Runewords will be temporary Enchants like sharpening stones or mana oil for weapons. An example: [Runeword of Minor Magic]. We still don't know yet, that these will be inscriber-only, or if they will be tradable.
* Runes of Power will allow inscribers to cast extra spells, consuming ink to do so. We have only one example for this so far: [Runic Blast]

Wow Inscription Guide

There is severel actual examples of Glyphs:

* Demonic Runes (Rank 3, Greater): Permanently enchants your Fireball spells to inflict up to 50 additional Fire damage. Spells can only have one inscription.
* [Glyph of Moonfire] (Lesser): Empowers a Lesser Glyph to reduce the rage cost of your Demoralizing Roar by 20.
* [Glyph of Natural Force] (Greater): Empowers a Greater Glyph to avoid interruption caused by damage while casting your Wrath spells by 50%.
* [Glyph of the Penguin] (Minor): Empowers a Minor Glyph to cause your Polymorph: Sheep spell to turn the target into a baby penguin.
* [Glyph of Thorns] (Minor): Empowers a Minor Glyph to reduce the mana cost of your Thorns spells by %s1%.
* [Glyph of Wild Endurance] (Minor): Empowers a Minor Glyph to increase the duration of your Mark of the Wild and Gift of the Wild spells by 30 min.

Inscription looks a very cool new profession, and as I mentinoed in a previous post, you should stack low level herbs , if you are planning on to level Inscription.

Enchanting guide 1-110

This Enchanting guide is made to help you if Strange Dust is expensive on your server. You will be able to make some gold with this guide and you will be able to level your Enchanting with 0 cost from 1 to around 100.

Yesterday I needed an Enchanter character to disenchant a lot of the items I stacked up in my bank, so I picked up Enchanting profession for my Warlock, because I didn't realy played with this character since season 3 started and I wanted to make use of this character. I opened my Enchanting leveling guide 1-375, but then when I checked AH to buy [Strange Dust] I was shocked. It was 8g / stack, well It's not that I can't afford it, but seriously It used to be like 80 silver / stack.

I decided to not buy them from the AH, so here is what I have done. I picked up Tailoring with one of my alt and I bought around 30 stack of [Linen Cloth].

[Linen Cloth] sells for between 25 and 50 silver on my realm, so the 30 stack cost me roughly 12 Gold.

Now before I continue this Enchanting guide, you have to realize that you need at least a character with level 5 or higher, else you won't be able to pick up a new profession. You can level an alt character in like 20-30 minutes if you don't already have one. Or you can pick up tailoring for your current character, if you don't have any other profession than Enchanting.

Now you need to level Tailoring to 30, that won't be hard because if you check out my Tailoring leveling guide, you can see that you have to make [Bolt of Linen Cloth] first, before you can make any Tailoring item.

30 stack of [Linen Cloth] is 600 [Linen Cloth] and when you turn all of these into Bolts it's 300 [Bolt of Linen Cloth], I am sure that you will reach Tailoring skill of 30 while you are making these.

Now you have 300 [Bolt of Linen Cloth], and propably you are thiking about WTF I am supposed to do with this many Bolts?! Well I can tell you, you will make 100 [Brown Linen Robe]. Make sure you have a lot of spaces in your bags, because it will make this easier.

Stop making these when you have only 1 bag space left. Open up your spellbook, and drag your Disenchant spell to your Action bar. If you bind it to any key, you will Disechant these Robes a lot faster. Or you can just replace one of your already binded spell to disenchant until you are done with this.

When I disenchanted every Robe I ended up with 120 Strange Dust and 40 Lesser Magic Essence. I think it's pretty good for 12 Gold.

I had Enchanting skill of 58 or something at this time.

* 58-90
35 x [Enchant Bracer: Minor Health] - 35 Strange Dust

* 90-100
10 x [Enchant Bracer: Minor Stamina] - 30 Strange Dust

* 100-101
1 x [Runed Silver Rod] - 1 Silver Rod, 6 Strange Dust, 3 Greater Magic Essence, 1 Runed copper Rod

* 101-110
9 x [Greater Magic Wand] - 9 Simple Wood, 9 Greater Magic Essence

If you don't have that much Lesser Magic Essence, you can just continue to make [Enchant Bracer: Minor Stamina].

I had around 50 Strange Dust left, I sold those at AH for 17 gold and I ended up with around 2 gold profit, while I leveled my Enchanting to 110.

This method is also a good money maker at lower levels. You can Disenchant as many robe as you want, and sell the dusts/essences. Just make sure you don't flood the market with too many, because then prices will go down.

Now you can just go check out my Enchanting Guide and continue skilling up your Enchanting.